Search Issue Tracker
Fixed in 3.1.4
Votes
0
Found in [Package]
3.0
Issue ID
1235750
Regression
No
[2D] [PSD Importer] PSD Metafile not updated when reimported
[2D] [PSD Importer] PSD Metafile not updated when reimported
Steps to Repro:
1. Open the attached project
2. Create animation clip withe Sprite MoveUp01 - MoveUp08 from 01_Default.PSB
3. View 01_Default.psb in its folder
4. Replace 01_Default.psb with the one from a different folder
5. Reimport 01_Default.psb
Result: The metafile for the psb will not be updated; reference will be lost
Expected: The metafile is updated upon reimporting the file
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private
Add comment