Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2021.1.X
Votes
2
Found in
2019.3
2019.3.7f1
2020.2
Issue ID
1232538
Regression
No
[SerializeReference] CustomPropertyDrawer doesn't get correct value when multiple elements use the same attribute in collection
How to reproduce:
1. Open user's attached project
2. Open "SampleScene" Scene
3. Select "GameObject" in Hierarchy
4. In the Inspector expand "Foos"
5. In the Inspector expand "SpecificElementA", "SpecificElementB", "WorkaroundElementC"
Expected result: Under the "SpecificElementB" the 3rd field should say "FooBarred: Unfortunately Yes"
Actual result: Under the "SpecificElementB" the 3rd field says the same as "SpecificElementA" 3rd field which is "FooBarred: Yes"
Reproducible with: 2019.3.0f1, 2019.3.9f1, 2020.1.0b5, 2020.2.0a7
Could not test with: 2017.4.39f1, 2018.4.21f1, 2019.3.0a1 because [SerializeReference] was introduced in 2019.3.0a2, 2019.3.0b12 because the elements get the attribute name (member) instead of attribute
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Parameters example code uses legacy Input System causing “InvalidOperationException” errors spam in the Console window
- Overlay cameras break URP rendering order on Mac/Metal
- Spring Joint 2D "Distance" value adjusts "Connected Anchor" Y value instead when dragging via Inspector
- Tree GameObject appears grey when rotated in the Preview window
- Unable to delete Tree GameObjects and “NullReferenceException” errors are thrown when using Hierarchy V2 and trying to open the GameObject context menu after deleting a Tree Prefab
Resolution Note (fix version 2020.2):
Fixed in 2021.2.0a4
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b7
Resolution Note (fix version 2020.2):
Fixed in 2020.2.6f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.22f1