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Not Reproducible

Votes

0

Found in [Package]

11.0.0

Issue ID

1374797

Regression

Yes

Texture mesh leftover after original fix when building project in WebGL

Package: Shader Graph

-

How to reproduce:
1. Open the attached "WebGL_bug.zip" project
2. Build and Run as a WebGL project

Expected result: No mesh between the legs
Actual result: There's a mesh leftover after a fix between the legs

Reproducible with: 2021.1.0b4, 2021.1.10f1 (11.0.0)
Not reproducible with: 2020.3.12f1 (10.5.0), 2021.1.0b3 (11.0.0), 2021.2.0a1 and 2021.2.0a2 (11.0.0)
Could not test with: 2021.2.0a3 - 2021.2.0a19 (Due to existing issue when building on WebGL), 2019.4.27f1 (Due to errors when downgrading)

Notes:
- The issue is not reproducible in the Editor
- The issue is not reproducible on Windows Build

- Original issue fixed with the project, the fix was introduced in 2021.1.24f1, no Backports we're made

  1. Resolution Note:

    The project is missing a script and animation controller that drive the visibility of that "leftover" mesh. Since the original issue was resolved, this issue seems to only be a project specific issue.

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