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Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a14
2020.2
2020.2.0a3
Issue ID
1227301
Regression
Yes
[2D Tilemap] Editor crashes on changing Tile anchor in tile palette prefab while tile palette painter is in edit mode
Editor crashes on changing Tile anchor in tile palette prefab while tile palette painter is in edit mode.
Steps to repro:
1. Open the attached project.
2. Windows > 2D > Tile Palette.
3. Click on Edit > Change any Tile position.
4. Open "Raised" Tile Palette in prefab mode > Select Layer1.
5. Change Tile anchor property X to 1 > Enter.
Actual Result:
Editor crashes on changing Tile anchor in tile palette object.
Expected Result:
Tile anchor property changes.
Reproducible in:
2020.2.0a3, 2020.1.0b2, 2020.1.0a14,
Working fine in:
2020.1.0a13.
Environment:
Occurring on Windows 10 & Mac 10.14.
Stack trace:
========== OUTPUTTING STACK TRACE ==================
0x00007FF75722508A (Unity) SetupPrefabInstancesAndFileIDsForSaveFromMatchingObjects
0x00007FF75722117A (Unity) SavePrefab_Internal
0x00007FF75721FCC3 (Unity) SaveAsPrefabAsset
0x00007FF756AEB1D3 (Unity) PrefabUtilityBindings::SaveAsPrefabAsset_Internal
0x00007FF757AAA2DB (Unity) PrefabUtility_CUSTOM_SaveAsPrefabAsset_Internal
0x0000027E30D7A373 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.PrefabUtility:SaveAsPrefabAsset_Internal (UnityEngine.GameObject,string,bool&)
0x0000027E30D7A2C3 (Mono JIT Code) UnityEditor.PrefabUtility:SaveAsPrefabAsset (UnityEngine.GameObject,string,bool&)
0x0000027E30D79EBB (Mono JIT Code) UnityEditor.Experimental.SceneManagement.PrefabStage:SavePrefab ()
0x0000027E30D789CB (Mono JIT Code) UnityEditor.Experimental.SceneManagement.PrefabStage:Save ()
0x0000027E30D7883D (Mono JIT Code) UnityEditor.Experimental.SceneManagement.PrefabStage:AutoSave ()
0x0000027E30D5E163 (Mono JIT Code) UnityEditor.Experimental.SceneManagement.PrefabStage:HandleAutoSave ()
0x0000027E30D5DDF3 (Mono JIT Code) UnityEditor.Experimental.SceneManagement.PrefabStage:Tick ()
0x0000027E2F6450D9 (Mono JIT Code) UnityEditor.SceneManagement.StageNavigationManager:ValidateAndTickStages (bool)
0x0000027E2F644DCB (Mono JIT Code) UnityEditor.SceneManagement.StageNavigationManager:Update ()
0x0000027DC945C112 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void ()
0x0000027E2F63876C (Mono JIT Code) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
0x0000027E30ACB62D (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007FFFB3F0CDA0 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FFFB3E92112 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke
0x00007FFFB3E9B10F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2968] mono_runtime_invoke
0x00007FF75616D884 (Unity) scripting_method_invoke
0x00007FF7561673CB (Unity) ScriptingInvocation::Invoke
0x00007FF7561610B5 (Unity) ScriptingInvocation::Invoke<void>
0x00007FF754A66EA2 (Unity) Scripting::UnityEditor::EditorApplicationProxy::Internal_CallUpdateFunctions
0x00007FF756D33462 (Unity) Application::TickTimer
0x00007FF75750B29C (Unity) MainMessageLoop
0x00007FF75751497E (Unity) WinMain
0x00007FF7591365D6 (Unity) __scrt_common_main_seh
0x00007FF8097B7BD4 (KERNEL32) BaseThreadInitThunk
0x00007FF80A5ECED1 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
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