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0
votes
Fixed

[HDRP] Adding decal to the scene causes crash at ScheduleCullingAllGroups

HD RP

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Oct 19, 2019

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Version/s: 2020.1.0a9

Steps to reproduce: 1. Create new HDRP project 2. Create a new game object 3. Add Decal component Results: Editor crashes when Deca... Read more

0
votes
Fixed

Root Canvas scale is displayed incorrectly in Scene after disabling Canv...

uGUI

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Oct 17, 2019

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0b7, 2020.1

How to reproduce: 1. Create new project 2. Add UI>Text to Scene 3. Select Canvas in Hierarchy and alter Canvas Scaler/Scale Factor 4... Read more

0
votes
Duplicate

SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory

Graphics - General

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Oct 20, 2019

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Version/s: 2018.4.0f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open attached project ("PremiumRenderTextureSupport.zip") 2. Open SampleScene 3. Open Profiler and enter Play m... Read more

0
votes
Fixed

[Polybrush] "Scatter Prefabs" Brush places prefabs outside of the Brush ...

Package: Polybrush

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Oct 18, 2019

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Version/s: 0.9.5, 1.0.1

How to reproduce: 1. Open the attached project 2. Open the SampleScene 3. Open up a window for Polybrush (Tools>Polybrush>Polybrush ... Read more

0
votes
Won't Fix

Is Streamed Scene Asset label is truncated in AssetBundle Browser

Package: Asset Bundles Browser

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Oct 06, 2019

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Version/s: 1.1.4

How to reproduce: 1. Open the attached project (Case_118939.zip) 2. In Menu toolbar select Window -> AssetBundle Browser 3. In Asset... Read more

1
votes
Fixed

[XR][WMR] Only skybox is rendered when "Shared Depth Buffer" is disabled

Package: Windows XR Plugin

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Oct 08, 2019

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Version/s: preview.1 - 2.0.3

How to reproduce: 1. Open the attached "XR_WMR_Skybox.zip" project 2. Open scene "SampleScene" 3. Plug-in a WMR device and enter Pla... Read more

1
votes
Fixed

[LWRP]Build crashes when built with shadergraph file added to Always Inc...

Package: Scriptable Render Pipeline Lightweight

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Oct 15, 2019

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Version/s: 6.9.0

To reproduce: 1. Open "1191757" project 2. Open Player Settings > Graphics 3. Add a new Element in Always Include Shaders list (incr... Read more

0
votes
Fixed

[HDRP] Physically Based Sky stops rendering if Light Override Mask is used

Package: Scriptable Render Pipeline HD

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Oct 23, 2019

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Version/s: 8.0.0 staging

Reproduction steps: 1) Open attached project scene "skies" 2) Select Red Volume gameobject 3) Notice sky is being rendered using HD... Read more

0
votes
By Design

Shadow map size calculation is broken

Graphics - General

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Aug 20, 2019

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Version/s: 2018.4

The documentation says that, for directional lights, the calculated resolution is clamped to 2K and then scaled in function of the Q... Read more

0
votes
Fixed

Building for a platform the first time modifies the "Always Included Sha...

Graphics - General

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Sep 25, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b4, 2020.1

Reproduction steps: 1. Create a New Project 2. Open "Project Settings" -> "Graphics" 3. Build a Standalone player 5. Notice that aft... Read more

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