Search Issue Tracker

Fixed in 7.1.5



Found in [Package]


Issue ID




[LWRP]Build crashes when built with shadergraph file added to Always Include Shaders list

Package: Scriptable Render Pipeline Lightweight


To reproduce:
1. Open "1191757" project
2. Open Player Settings > Graphics
3. Add a new Element in Always Include Shaders list (increase Size int by one)
4. In the Assets folder locate HDRP_LWRP_Shader.shadergraph and drag to the newly created Element
5. Build for Standalone and run the built project

Expected result: the project is opened with the included shader
Actual result: getting a pink splash screen and instant crash

Reproduced on:
2019.2.0b6 2019.2.10f1

Package version:
- 6.9.1
- 6.9.0

- Couldn't test on 2018.4 - 2019.2.0b5, 2019.3 getting LWRP package errors
- There is no shader graph in 2017.4
- Reproduced on Win 10 and MacOS 10.15 machines

  1. Resolution Note (fix version 7.1.5):

    This issue has been verified as fixed in Universal Render Pipeline 7.1.5

Comments (1)

  1. zyzyx

    Nov 13, 2019 08:45

    Possible workaround: Create *.shadervariants asset in the Graphics options (Shader Loading) and add it to the Preloaded Shaders list.
    It worked for me using unity 2019.2.11f

    I hope this gets fixed soon.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.