Search Issue Tracker
Fixed in 7.1.3
Votes
0
Found in [Package]
8.0.0 staging
Issue ID
1193526
Regression
No
[HDRP] Physically Based Sky stops rendering if Light Override Mask is used
Reproduction steps:
1) Open attached project scene "skies"
2) Select Red Volume gameobject
3) Notice sky is being rendered using HDRI Sky override and its pure red
4) In Visual Environment override change type to Physically Based Sky
Expected result:
Visible red(HDRI sky) is now replaced with Physically Based Sky
Actual result:
Sky does not render, turns black.
Additional info:
Works fine if HDRI sky is used instead of Phys sky.
If you set Light Override Mask back to the default value (Nothing), Physical Based Sky is rendered again. The project showcases decoupling the visual environment from the lighting environment.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
Add comment