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ArgumentOutOfRangeException is thrown when calling SetTriggerParticles o...
Reproduction steps: 1. Open the attached “Repro.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play M... Read more
[VFX] MultiMesh output with ShaderGraph is ignoring no cast shadow
With a Multi Mesh Output and the ShaderGraph integration, disabling CastShadow is only applied on a single mesh index. Step to re... Read more
Rename Shortcut Profile window does not display all the data correctly
Steps to reproduce: # Open the Shortcuts window (Edit>Shortcuts for Windows or Unity>Shortcuts for Mac) # Click on the Profiles ... Read more
The Global shader variable unity_DeltaTime.x value does not match the Ti...
Reproduction steps: 1. Open the attached project “DeltaTimeProject” 2. Open the 'Assets/DeltaTimeIssueTest.unity' scene 3. Enter ... Read more
URP project Scene View flickers when opened using OpenGLCore
Reproduction steps: 1. Open the attached project “URP” 2. Observe the Scene View Expected result: Scene View does not flicker ... Read more
Total Bake Time is always shown as 0 after precomputing realtime GI
Jira twin of: [https://fogbugz.unity3d.com/f/cases/1355229/] *Steps to repro:* # Open the attached project ([^RealtimeGIPrecomp... Read more
RangeAttribute does not retain value when entered directly into the numb...
How to reproduce: 1. Open the attached project "AlgoQuest.zip" 2. Select "Main Camera" in the Hierarchy window 3. Change the "Smo... Read more
GC.Collect causes spikes in the CPU when an additional camera uses a Ren...
Reproduction steps: 1. Open attached project "RenderTextureBug.zip" 2. Open Assets > Scenes > SampleScene 3. Open Windows > Ana... Read more
Netocde 1.0.8 setting composite=true causes ghost data to not always sync
How to reproduce: 1. Expected result: Actual result: Reproduced with: 2022.2.19f1 Could not test with: 2020.3.48f1, 2021.3... Read more
The Animator does not detect bones when bones are altered
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Generate outline toggle is inactive in the Sprite Editor when only one sprite is selected
- The MustDisposeResource attribute is missing when using the Unity JetBrains.Annotations library subset
- [iOS] Error "RenderPass: Attachment 0 was created with 4 samples but 1 samples were requested. " is thrown when using UIToolkit and URP RenderGraph on iOS device
- The "INSTANCING_ON" shader variant is getting stripped when building the AssetBundle with the shader variant collection and the Instancing Variants set to Strip Unused
- [iOS] Building a project for iOS with 'Launch Screen' set to 'Custom Storyboard' fails if only iPhone storyboard was setup