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Won't Fix
Votes
1
Found in
2020.3.48f1
2021.3.25f1
2022.2.19f1
2023.1.0b16
2023.2.0a14
2023.3.0a3
Issue ID
UUM-35816
Regression
No
The Animator does not detect bones when bones are altered
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Continue to play until the second round
5. Observe the spawning enemies
Expected results: Enemies spawned are animated correctly and the Animator Component detects their bones
Actual results: Some spawned enemies are animated incorrectly and the Animator Component displays warnings (Transform ‘Head’ has been deleted, etc.)
Reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14
Reproducible on: Intel MacOS 13.3.1
Note: Editing any properties of the Animator Component removes the warnings and fixes the issue
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation