Search Issue Tracker
Fixed
Fixed in 2022.3.11f1, 2023.3.0a1
Votes
0
Found in
2022.3.10f1
2023.2.0a16
2023.3.0a1
Issue ID
UUM-35755
Regression
No
[VFX] MultiMesh output with ShaderGraph is ignoring no cast shadow
With a Multi Mesh Output and the ShaderGraph integration, disabling CastShadow is only applied on a single mesh index.
Step to repro:
- Import Attached Package in URP project
- Open VisualEffectGraph
- Select Output Mesh
- Untoggle cast shadow
Observe: only half of mesh aren't casting shadow, the capsule still casting shadow
Expected: No shadows
Only reproduce with ShaderGraph.
Doesn't repro on HDRP, only in URP.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment