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Fixed in 2022.3.11f1

Fixed in 2022.3.X, 2023.3.X, 2023.3.0a1

Votes

0

Found in

2022.3.10f1

2023.2.0a16

2023.3.0a1

Issue ID

UUM-35755

Regression

No

[VFX] MultiMesh output with ShaderGraph is ignoring no cast shadow

Visual Effects

-

With a Multi Mesh Output and the ShaderGraph integration, disabling CastShadow is only applied on a single mesh index.

Step to repro:
- Import Attached Package in URP project
- Open VisualEffectGraph
- Select Output Mesh
- Untoggle cast shadow

Observe: only half of mesh aren't casting shadow, the capsule still casting shadow
Expected: No shadows

Only reproduce with ShaderGraph.
Doesn't repro on HDRP, only in URP.

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