Search Issue Tracker

Fixed

Fixed in 2022.3.11f1, 2023.3.0a1

Votes

0

Found in

2022.3.10f1

2023.2.0a16

2023.3.0a1

Issue ID

UUM-35755

Regression

No

[VFX] MultiMesh output with ShaderGraph is ignoring no cast shadow

--

-

With a Multi Mesh Output and the ShaderGraph integration, disabling CastShadow is only applied on a single mesh index.

Step to repro:
- Import Attached Package in URP project
- Open VisualEffectGraph
- Select Output Mesh
- Untoggle cast shadow

Observe: only half of mesh aren't casting shadow, the capsule still casting shadow
Expected: No shadows

Only reproduce with ShaderGraph.
Doesn't repro on HDRP, only in URP.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.