Search Issue Tracker
Fixed in 2022.3.11f1
Fixed in 2022.3.X, 2023.3.X, 2023.3.0a1
Votes
0
Found in
2022.3.10f1
2023.2.0a16
2023.3.0a1
Issue ID
UUM-35755
Regression
No
[VFX] MultiMesh output with ShaderGraph is ignoring no cast shadow
With a Multi Mesh Output and the ShaderGraph integration, disabling CastShadow is only applied on a single mesh index.
Step to repro:
- Import Attached Package in URP project
- Open VisualEffectGraph
- Select Output Mesh
- Untoggle cast shadow
Observe: only half of mesh aren't casting shadow, the capsule still casting shadow
Expected: No shadows
Only reproduce with ShaderGraph.
Doesn't repro on HDRP, only in URP.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment