Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.24f1
Issue ID
UUM-35634
Regression
Yes
Camera displays objects out of order when more than one Camera with Post-Processing is used
How to reproduce:
1. Open the attached user’s project “Camera Bug.zip”
2. Observe the Game View or Build And Run
Expected result: Objects are rendered according to their render order (2, 5, 10)
Actual result: Objects are rendered out of order (5, 10, 2)
Reproducible with: 2021.2.0b2, 2021.3.24f1, 2022.1.0a16
Fixed in: 2022.1.0b1
Not reproducible with: 2020.3.47f1, 2021.2.0b1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13
Reproduced on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup
- Floating Editor Windows resize to smallest size when disconnecting monitor on multi-monitor setup
- Generate outline toggle is inactive in the Sprite Editor when only one sprite is selected
- The MustDisposeResource attribute is missing when using the Unity JetBrains.Annotations library subset
Resolution Note:
Stacking multiple base cameras used to be undefined behaviour. In unity 2022.1 we defined this behaviour to disallow stacking of base cameras (the next camera will overwrite what is on the screen). If you wish to do camera stacking please use the overlay camera mode which is well defined and allows for explicit layering.