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Won't Fix

Votes

0

Found in

2021.3.24f1

Issue ID

UUM-35634

Regression

Yes

Camera displays objects out of order when more than one Camera with Post-Processing is used

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How to reproduce:
1. Open the attached user’s project “Camera Bug.zip”
2. Observe the Game View or Build And Run

Expected result: Objects are rendered according to their render order (2, 5, 10)
Actual result: Objects are rendered out of order (5, 10, 2)

Reproducible with: 2021.2.0b2, 2021.3.24f1, 2022.1.0a16
Fixed in: 2022.1.0b1
Not reproducible with: 2020.3.47f1, 2021.2.0b1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13

Reproduced on: Windows 10

  1. Resolution Note:

    Stacking multiple base cameras used to be undefined behaviour. In unity 2022.1 we defined this behaviour to disallow stacking of base cameras (the next camera will overwrite what is on the screen). If you wish to do camera stacking please use the overlay camera mode which is well defined and allows for explicit layering.

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