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Won't Fix

Won't Fix in 1.0.X



Found in [Package]


Issue ID




[ECS] EnableableComponent is not ignored in EntityQuery when WithAll() is not enabled

Package: Entity Component System (ECS)


Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Observe the Console window
5. Notice the Active Component’s EnabledState is True
6. Notice the EntityQuery is reporting it affects 0 entities
7. Notice the Active Component’s EnabledState is False

Expected result: Active Component is ignored and not executed
Actual result: Active Component is executed as seen in Repro.mp4

Reproducible with: 1.0.0-pre.65 (2022.2.19f1)
Could not test with: 1.0.0-pre.47 (2022.2.19f1) (Assets\DisablerSystem.cs(31,59): error CS1503: Argument 1: cannot convert from 'Unity.Entities.EntityQuery' to 'Unity.Entities.SystemHandle')

Reproducible on: Windows 10 Enterprise 21H2

- Active Component should have been ignored because the required WithAll() flag Component was not enabled. But it seems to have been executed anyway

  1. Resolution Note:

    There are no fixes planned for this Bug

  2. Resolution Note (1.0.X):

    The observed behavior is correct and intended, but definitely surprising. For now we've updated the API docs to better call out the unusual behavior of this function, but we'll consider a behavior change in a future package release.

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