Search Issue Tracker

Active

Fixed in 2022.3.11f1, 2023.3.0a3

Under Consideration for 2023.2.X

Votes

1

Found in

2022.2.19f1

Issue ID

UUM-35591

Regression

No

_BlitScaleBias is 0,0,0,0 on custom fullscreen shader on FullScreenPassRendererFeature

-

If you open FrameDebugger and look at the FullScreenPassRendererFeature, _{}BlitScaleBias{} is 0,0,0,0.

Steps:

  1. Download and open attached project (URP_FullscreenShader-1.zip)
  2. Make sure SceneView is not opened
  3. Open SampleScene, observe GameView

See attached videos for repro.

Actual:

  • GameView shows all white.
  • In 2022.2.10f1, if you open SceneView and go back to GameView, the rendering is correct.
  • In 2022.2.19f1, if you open SceneView, nothing happens, both SceneView and GameView still white

Expected:

  • Without opening SceneView, GameView shows inverted skybox color with a cube

 

 

Reproducible:
2022.2.19f1 (still white even opening SceneView)
2022.2.10f1 (start to render correctly if opening SceneView)

Add comment

Log in to post comment