Search Issue Tracker

Active

Fixed in 2022.3.11f1, 2023.3.0a3

Under Consideration for 2023.2.X

Votes

1

Found in

2022.2.19f1

Issue ID

UUM-35591

Regression

No

_BlitScaleBias is 0,0,0,0 on custom fullscreen shader on FullScreenPassRendererFeature

--

-

If you open FrameDebugger and look at the FullScreenPassRendererFeature, _{*}BlitScaleBias{*} is 0,0,0,0.

*Steps:*
# Download and open attached project (URP_FullscreenShader-1.zip)
# Make sure SceneView is not opened
# Open SampleScene, observe GameView

See attached videos for repro.

*Actual:*
* GameView shows all white.
* In 2022.2.10f1, if you open SceneView and go back to GameView, the rendering is correct.
* In 2022.2.19f1, if you open SceneView, nothing happens, both SceneView and GameView still white

*Expected:*
* Without opening SceneView, GameView shows inverted skybox color with a cube

 

 

*Reproducible:*
2022.2.19f1 (still white even opening SceneView)
2022.2.10f1 (start to render correctly if opening SceneView)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.