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In Progress

Fixed in 2022.3.11f1, 2023.3.0a3

Won't Fix in 2023.2.X

Votes

1

Found in

2022.2.19f1

Issue ID

UUM-35591

Regression

No

_BlitScaleBias is 0,0,0,0 on custom fullscreen shader on FullScreenPassRendererFeature

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If you open FrameDebugger and look at the FullScreenPassRendererFeature, _{*}BlitScaleBias{*} is 0,0,0,0.

*Steps:*
# Download and open attached project (URP_FullscreenShader-1.zip)
# Make sure SceneView is not opened
# Open SampleScene, observe GameView

See attached videos for repro.

*Actual:*
* GameView shows all white.
* In 2022.2.10f1, if you open SceneView and go back to GameView, the rendering is correct.
* In 2022.2.19f1, if you open SceneView, nothing happens, both SceneView and GameView still white

*Expected:*
* Without opening SceneView, GameView shows inverted skybox color with a cube

 

 

*Reproducible:*
2022.2.19f1 (still white even opening SceneView)
2022.2.10f1 (start to render correctly if opening SceneView)

  1. Resolution Note (2023.2.X):

    Closing as Won't fix due to 2023.2 reaching it's EOL.

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