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Fixed in 2022.3.11f1, 2023.3.0a3

Under Consideration for 2023.2.X



Found in


Issue ID




_BlitScaleBias is 0,0,0,0 on custom fullscreen shader on FullScreenPassRendererFeature



If you open FrameDebugger and look at the FullScreenPassRendererFeature, _{*}BlitScaleBias{*} is 0,0,0,0.

# Download and open attached project (
# Make sure SceneView is not opened
# Open SampleScene, observe GameView

See attached videos for repro.

* GameView shows all white.
* In 2022.2.10f1, if you open SceneView and go back to GameView, the rendering is correct.
* In 2022.2.19f1, if you open SceneView, nothing happens, both SceneView and GameView still white

* Without opening SceneView, GameView shows inverted skybox color with a cube



2022.2.19f1 (still white even opening SceneView)
2022.2.10f1 (start to render correctly if opening SceneView)

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