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Fixed in 2020.1.X

Fixed in 2019.3.X

Votes

1

Found in

2019.3.0a9

2019.3.0f3

2020.1.0a1

Issue ID

1205699

Regression

Yes

Crash on UnityEditor.Handles.Internal_FinishDrawingCamera when moving around Scene view with baked Occlusion Culling

Graphics - General

-

Steps to reproduce:
1. Open the attached project ("1205699.zip")
2. Open "SampleScene"
3. Bake occlusion (Occlusion window -> Press "Bake")
4. Select "Main Camera" GameObject in the Hierarchy
5. Move "Main Camera" forward so it would hit different occlusion areas (usually from 30 sec to 2 minutes)

Reproduced with: 2019.3.0a9, 2019.3.0f3, 2020.1.0a17
Not reproducible with: 2018.4.15f1, 2019.2.17f1, 2019.3.0a8
Couldn't test with 2017.4 due to console errors

Stacktraces:
UnityEditor.Handles.Internal_FinishDrawingCamera
UnityEditor.Handles.DrawCameraStep2
UnityEditor.SceneView.OnGUI

ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra_Kernel<0,12>
ProcessShadowCasterNodeVisibilityAndCullWithoutUmbra
CullShadowCastersWithoutUmbraThreaded

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