Search Issue Tracker
By Design
Votes
0
Found in
2019.3
2020.1
2020.1.0a14
Issue ID
1203493
Regression
No
[Android] App crashed when Instantiating an AssetBundle on an Android device
Steps to reproduce:
1. Open user's attached project "LoadAssetBundle.zip"
2. Build it on Android
3. Open the app and Tap the screen
4. App crashed
Expected results: AssetBundle is loaded
Actual results: App crash while AssetBundle is being loaded
Reproducible with: 2019.3.0f3, 2020.1.0a16
VLNQA00170, Google Pixel 2 (Pixel 2), Android 10, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00098, Lge LG G4 (LG-H815), Android 6.0, CPU: Snapdragon 808 MSM8992, GPU: Adreno (TM) 418
VLNQA00270, Samsung Galaxy S10e (SM-G970F), Android 9, CPU: Exynos 9 9820, GPU: Mali-G76
VLNQA00152, Huawei P9 (EVA-L19), Android 7.0, CPU: HiSilicon Kirin 955, GPU: Mali-T880
VLNQA00128, Samsung Galaxy Note8 (SM-N950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
Notes: Versions lower than 2019.3 break the project. Android Logcat is inserted in the edit field. Does not reproduce in Standalone
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
Asset Bundle contains animation reference in the build while the project is being stripped of the Animation module because of a special XML file. More about it here: https://docs.unity3d.com/Manual/IL2CPP-BytecodeStripping.html