Search Issue Tracker
By Design
Votes
0
Found in
2019.3
2019.3.0f1
2020.1
Issue ID
1204105
Regression
No
[SerializeReference] "System.Object" Serialize Reference and Data lost after Play mode
Reproduction steps:
1. Open the "1204105" project
2. In the Project window right-click -> "Create" -> "Container"
3. In the Inspector window click on the Cog Wheel (Three dots) -> "Print Values"
4. Notice Console output
5. Enter Play mode
6. In the Inspector window click on the Cog Wheel (Three dots) -> "Print Values"
7. Notice Console output
Expected Result: Values are outputted
Actual Result: NULLs are outputted
Reproduced with: 2020.1.0a17, 2019.3.0f3, 2019.3.0a2
Did not reproduce on(Fature not yet implemented): 2019.3.0a1, 2019.2.17f1, 2018.4.14f1, 2017.4.35f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Resolution Note:
"System.Object" is not yet supported for "SerializeReference" and we do not intend on supporting it in the short term. Currently, you can use a class, abstract class or interface with "SerializeReference". This will be addressed in the future.