Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.2.X, 2019.3.X
Votes
0
Found in
2019.2.11f1
Issue ID
1196211
Regression
Yes
[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false
[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false.
Repro:
- Open project in attachment.
- Open scene 'RMIssue 3'
- Go in playmode.
There are two characters in the scene. "WkCycle_Export" uses an animation c# job, while "WkCycle_Export (1)" doesn't.
Both should evaluate the same, but "WkCycle_Export" moves twice as fast as it should.
Reproducible: 2019.2.11f1
Not reproducible: 2019.2.9f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
- Articulation Bodies spawn at the same point on a Spline when entering the Play mode
- [HDRP] Mip Map Debugging View turns White if there are Directional Lights in the Scene
- RenderDoc Capture Frame can't be completed after Particle System is simulated
Add comment