Search Issue Tracker
Duplicate
Votes
1
Found in
2020.3
2020.3.19f1
2021.1
2021.2
2022.1
Issue ID
1371578
Regression
No
Game runs at 120-240 FPS but gameplay is choppy when entering the Play mode
Reproduction steps:
1. Open the "1371578.zip" project attached in google drive (link in the edits)
2. Open the "Game" Scene
3. Enter the Play mode
4. Observe the Game view and the Stats window
Expected result: The game runs smoothly at 60 FPS
Actual result: The game runs at 120-250 FPS but the gameplay is choppy
Reproducible with: 2020.3.20f1, 2021.1.25f1, 2021.2.0b14, 2022.1.0a11
Not reproducible with: 2020.3.21f1, 2021.1.26f1, 2021.2.0b15, 2022.1.0a12
Couldn't test with: 2019.4.31f1 (Compilation errors after downgrade)
-
Resolution Note:
Fixed in: 2020.3.21f1, 2021.1.26f1, 2021.2.0b15, 2022.1.0a12
Comments (1)
-
Alejandro-Martinez-Chacin
Oct 14, 2021 14:13
If it is of any help, wanted to add that I started seeing it on 2021.1.22f1, I downgraded later to 2021.1.20f1 and came back to normal, so whatever it is, is right there between those two versions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
This is a duplicate of issue #1363963