Search Issue Tracker
Fixed in 13.0.0
Votes
1
Found in [Package]
10.7.0
Issue ID
1372588
Regression
No
[HDRP] Error switching light from directional to tube area
Steps to reproduce:
- Set a light type to "Area" and shape to "Tube"
- Change the type to "Directional"
- Change back to "Area"
Expected:
- Light type is set to "Area".
Result:
- Light type stays "Directional" and the following error is thrown :
Set Light Unit 'Lumen' to a DirectionalLight is not allowed, only Lux are supported.
UnityEditor.EditorGUI/PopupCallbackInfo:SetEnumValueDelegate (object,string[],int)
Reproduces with:
HDRP 10.7.0 & master branch
Notes:
- It's possible to do Directional > Point > Area (tube), but not directly Directional > Area (tube)
- Directional to other area light shapes works
- Ctrl+Z after switching from Area (tube) to Directional will effectively switch back to Area (tube) light.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment