Search Issue Tracker
Fixed in 13.0.0
Votes
0
Found in [Package]
10.7, master branch
Issue ID
1372586
Regression
No
[HDRP] Hidden area light shape blocks other light types mode and shadow settings
Steps to reproduce:
- Set a light type to "Area".
- Set the shape to "Disk" or "Tube"
- Set the light type to something else than "Area"
Expected:
Light mode and shadow settings are freely editable
Result:
Light mode is locked and shadow settings are limited to the light mode
Reproduces with:
HDRP master & Unity 2021.2a11 ; HDRP 10.7 & Unity 2020.3.19f1
Note:
Can not fully reproduce with Unity 2019.4 & HDRP 7.x, as the light mode field is not grayed out in this version, allowing it to be changed after having changed the type. I suspect that this was overlooked when graying out the field depending on the area light shape was introduced.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Add comment