Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.9f1
2021.2
2022.1
Issue ID
1371377
Regression
No
Native Pipeline API does not rebuild the Bundles when the same output folder is used with other APIs
How to reproduce:
1. Open the attached project from "1371377Test.zip"
2. Navigate to "Bundles" > "Build Native"
3. Then navigate to "Bundles" > "Build SBP"
4. Observe the assets in folder "out" in your projects directory and build from "Bundles" > "Build Native" to see that the bundles are not rebuilt
Expected result: Bundles are rebuilt as new bundles
Actual result: Verification for if the bundles are to be rebuilt is checked from .manifest files and bundles are not rebuilt as new
Reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.25f1, 2021.2.0b16, 2022.1.0a13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
We don't support building of SBP AssetBundles and legacy AssetBundles to the same folder. You should we able to work around this by building to a separate folder and then copying the AssetBundles to the same folder manually.