Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
10.5.0
Issue ID
1372138
Regression
No
Automatic shader vars don't support Dynamic Resolution Scaling
How to reproduce:
1. Open the attached project from "DRSIssue.zip"
2. Open Scene "SampleScene"
3. In Game View options click "Load RenderDoc" and enter Play Mode
4. Launch RenderDoc and attach to an instance: Unity and capture a frame of the Game View
5. Double click the capture and navigate to "UIR.DrawChain -> UIR.ImmediateRender -> UniversalRenderPipeline.RenderSingleCamera -> ScriptableRenderer.Execute -> Render PostProcessing Effects -> StopNaNs"
6. In RenderDoc you can see the texture has been scaled down, right-click on the frame, click "Debug" and see in global values that _SourceTex_TexelSize variable has the original resolution
Actual result: Automatic shader variables like _MainTex_TexelSize are not reflecting DRS scaling of the RT set as the MainTex
Expected result: Automatic shader vars like _MainTex_TexelSize should reflect DRS scaling
Reproducible with: 10.5.0 - 13.0.0 (2020.3.20f1, 2021.1.25f1, 2021.2.0b16, 2022.1.0a13)
Couldn't test with: 7.7.1 (2019.4.31f1)
Note: Reproduction steps illustrated in the edit section
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
We will fix scaling in URP with support to dynamic scaling and RTHandles.