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Fixed in 2022.1.X

Votes

0

Found in

Issue ID

1372610

Regression

No

[vulkan] Randomly assigned Material texture or buffer properties can cause huge memory usage

Graphics Device Backends

-

The DescriptorSet cache in the Vulkan backend has no maximum size and if descriptors are bound programmatically the cache may grow indefinitely if a shader has many texture or buffer bind points.

Comments (1)

  1. 2a9c3e3807b17f51a7cbb4ffdaa38ea8?d=mm

    Roobubba

    Jan 05, 2022 10:12

    Will this fix be applied to 2020.3 LTS? I'm using ECS so cannot switch to a newer Unity version, and would like to resolve the issue mentioned in this thread: https://forum.unity.com/threads/vulkan-graphic-api-cause-out-of-memory.1080941/ so I can put out a linux build with my raymarching compute shaders.

    Thanks in advance!

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