Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
Issue ID
1372610
Regression
No
[vulkan] Randomly assigned Material texture or buffer properties can cause huge memory usage
The DescriptorSet cache in the Vulkan backend has no maximum size and if descriptors are bound programmatically the cache may grow indefinitely if a shader has many texture or buffer bind points.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script
Roobubba
Jan 05, 2022 10:12
Will this fix be applied to 2020.3 LTS? I'm using ECS so cannot switch to a newer Unity version, and would like to resolve the issue mentioned in this thread: https://forum.unity.com/threads/vulkan-graphic-api-cause-out-of-memory.1080941/ so I can put out a linux build with my raymarching compute shaders.
Thanks in advance!