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Fixed in 2022.1.X



Found in

Issue ID




[vulkan] Randomly assigned Material texture or buffer properties can cause huge memory usage

Graphics Device Features


The DescriptorSet cache in the Vulkan backend has no maximum size and if descriptors are bound programmatically the cache may grow indefinitely if a shader has many texture or buffer bind points.

Comments (1)

  1. Roobubba

    Jan 05, 2022 10:12

    Will this fix be applied to 2020.3 LTS? I'm using ECS so cannot switch to a newer Unity version, and would like to resolve the issue mentioned in this thread: so I can put out a linux build with my raymarching compute shaders.

    Thanks in advance!

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