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[Improved Prefabs] Scene prefab instances imported from older versions h...
Reproduction steps: 1. Open the attached project "RewiredU2018_1.zip"; 2. Go to Window -> Rewired -> Extras -> Control Mapper and s... Read more
[Windows] Menu items stay enabled even though operations aren't allowed
Steps to reproduce: 1. Create new project 2. Without having anything selected, go to Component top menu and notice that all compone... Read more
[2017.4] [iOS] NSInvalidArgumentException in UIScreen coordinateSpace cr...
To reproduce: 1. Create empty project 2. Build and run on a device with iOS 7 Expected: build will run on iOS 7 device Actual: app ... Read more
Collider stays in old location if object is moved and has a new parent s...
Fixed 2018.3.0a3 Workaround: Set the parent before moving the object Read more
[Regression] Clicking Collab window tab while it's open reopens it inste...
Steps to reproduce: 1. Open a new project 2. Click on Collab window tab (Top right corner of the editor, near 'Layers' and 'Layout')... Read more
Textures are corrupted in build when using DirectX 12 with Graphics Jobs...
To reproduce: 1. Open user's attached project 2. Build and run Expected: textures are not corrupted (check correct result in Editor... Read more
[Improved Prefabs] Base Prefab can be set as child of Variant Prefab cau...
Steps to reproduce: 1. Create or open an existing project 2. Create any prefab 3. Create a Prefab Variant of this prefab 4. Open the... Read more
[Trail Module] Crash in BuildParticleLineSegment<0
Hard to repro, happens occasionally. Repro steps: 1. Open Scene 21_TrailRenderer 2. Ensure that "Simulate Layers" in the scene view... Read more
Inconsistent popup menu behavior between tabs
Steps to reproduce: 1. Open new project 2. Click on 'Account' tab (Top right corner of the editor, near 'Layers' and 'Layout') 3. Wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System