Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a15
Issue ID
1201292
Regression
Yes
[Windows] Skipping Window/Layouts module on changing release mode to debug/ debug mode to release
Unable to change Editor Layout when release mode changed release to debug/ debug to release.
Menu Window/Layouts couldn't be found error is thrown in the console.
Steps to repro:
1. Create a new project.
2. At the bottom right corner, click on the Bug icon/dropdown.
3. Switch to Debug Mode.
4. Try to change the layout.
===================Stack trace====================
Platform modules already initialized, skipping Menu Window/Layouts couldn't be found
(Filename: C:\buildslave\unity\build\Editor/Platform/Windows/MenuControllerWin.cpp Line: 996)
===============================================
Actual Result:
Unable to change Editor Layout. Error is thrown n the console.
Expected Result:
Editor Layout should be changed and no errors in the console.
Reproducible with:
2020.1.0a15.
Working Fine with:
2020.1.0a14.
Environment:
Windows 10 & Mac 10.14.
Stack trace:
Menu Window/Layouts couldn't be found
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment