Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2017.4.X, 2018.4.X, 2019.3.X
Votes
0
Found in
2018.4
2019.2
2019.2.13f1
2019.3
2020.1
Issue ID
1201175
Regression
No
[IL2CPP] Marshal.OffsetOf returns incorrect offset for Vector3
How to reproduce:
1. Open attached project "MarshallOffsetOfIssue.zip" with IL2CPP Editor
2. Open Scene "SampleScene"
3. Enter Play mode (observe the OriginalVector3 and offsets)
4. Build and Run with IL2CPP (observe the OriginalVector3 and offsets)
Expected result: Editor and Build has the same results (1.1, 2.2, 3.3)
"idOffset: 0; worldPositionOffset: 4; typeOffset: 16; OriginalVector (1.1, 2.2, 3.3); id: 123; Vector (1.1, 2.2, 3.3); type: 4"
Actual result: On Build the offset vector is incorrect
"idOffset: 0; worldPositionOffset: 12; typeOffset: 24; OriginalVector (1.1, 2.2, 3.3); id: 123; Vector (3.3, 5.605194E-45, 6.869364E-36); type: -1826805822"
Reproducible with: 2018.4.13f1, 2019.2.14f1, 2019.3.0f1, 2020.1.0a15
Could not test with: 2017.4 (IL2CPP was not yet released)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- System.UriFormatException is thrown when building the Localization "Preloading Screen Example" in WebGL
- Unity is loading internal version of SharpZipLib instead of local version
Add comment