Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2018.4
2018.4.6f1
2020.1
Issue ID
1193306
Regression
No
RecompressAssetBundleAsync fails to recompress Asset Bundle
How to reproduce:
1. Open attached project ("RecompressBundleTest.zip")
2. Enter Play mode
3. In Game window press on "Recompress"
Expected result: Asset bundle is recompressed
Actual result: Asset bundle is not recompressed
Reproducible with: 2018.4.13f1, 2019.2.14f1, 2019.3.0f1, 2020.1.0a15
Not tested with: 2017.4.34f1 (RecompressAssetBundleAsync was not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.1):
Fixed with 2020.1.0a20, backported to 2019.3.0f6, 2019.2.20f1, 2018.4.16f1