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Particle System is stuttering in the editor when using Custom Data with ...
How to reproduce:1. Create a new URP project2. Unzip "1365360_particle_system_playback_stepping_issue" in Projects Asset folder3. Se... Read more
WinPixEventRuntime.dll dependencies are not included when a Windows Stan...
How to reproduce:1. Create a new empty project2. Go to File -> Build Settings3. Enable the setting "Development Build"4. Build th... Read more
AssemblyBuilder is extremely slow in trunk
How to reproduce:1. Open project "Repository.zip"2. Open the Test Runner window (Window>General>Test Runner)3. Go to Weaver>... Read more
Errors and warnings logged in the Console when calling AssetDatabase met...
How to reproduce:1. Open the attached project "CheckConsistencyLoadAssets"2. In the Project window, select the asset "SelectMe" (Ass... Read more
CapsuleCast won't detect a hit with a mesh, if the direction happens to ...
Reproduction steps:1. Open the attached "TestMeshCollider.zip" project2. Open the "SampleScene" Scene3. Observe logs in the Console ... Read more
[VFXGraph][HDRP] MainCamera to Sceneview Fallback doesn't work anymore
Repro steps: 1. Import the attached project and open the Repro scene2. Hide the Game View3. In the Scene view, zoom in and out from ... Read more
Recorder doesn't save "Exit Play Mode" setting along with other settings...
How to reproduce:1. Open the user's attached project "2021.2 Beta.zip"2. Open Recorder window (Window > General > Recorder >... Read more
[Text] Unrecognizable character appears as invisible space
How to reproduce:1. Open the user's attached project "1367548.zip"2. Load the "SampleScene" Scene3. In the Hierarchy view go to Canv... Read more
[2020.3] Compiler errors are thrown in console when using Roslyn analyze...
Reproduction steps:1. Download the attached project: "repro_project.zip"2. Delete the Library folder from the project directory3. Op... Read more
Editor sometimes crashes on SerializableManagedRefsUtilities::BackupAndD...
How to reproduce:1. Open the attached project "Bug.zip"2. Open "Boot" Scene3. Open Automated test window ("Support > Automated te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used