Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3.0b1
2019.3.0b12
Issue ID
1199855
Regression
Yes
[Terrain] Editor crashes on applying/removing branch material of the static Tree
Editor crashes on applying/removing branch material of the static Tree.
Steps to repro:
1. Open the attached.
2. Tree game object > Select the branch node.
3. Assign BranchMat material > Apply.
4. Assign BranchMat to none.
5. Repeat step 3 and step 4.
Actual Result:
Editor crashes on applying/removing branch material.
Expected Result:
No crash occurs on applying/removing branch material.
Reproducible with:
2019.3.0b12, 2019.3.0b1.
Working fine with:
2019.3.0a12, 2020.1.0a14
Environment:
Windows 10 & Mac 10.14.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
alexefu73
Jun 07, 2023 12:29
The same thing did to me. I'm using Unity 2021.3.24f1 on FerenOS/Gnu/Linux (Ubunutu 20.04 based dist), with 12GB memory, 150GB HDD available disk space, and Nvidia GeForce GT520M graphics chip.