Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3
2019.3.0b5
Issue ID
1197301
Regression
No
[MacOS][Data Pipeline] Editor crashes when Data pipeline Graph is used on MacOS
Reproduction steps:
1. Open "DataPipeline-PackageDrop.zip" project and "ProceduralTerrain" scene
2. Enter Play mode
3. "Window" -> "Data Pipeline"
4. "Open Existing Graph" -> "TerrainChunksWithDecoration"
5. Press the Cog Wheel in the top right corner -> "Run All Pipeline (F12)"
Actual Result: Crash
Reproduced with: 2019.3.0b12, 2019.3.0b5
Could not Reproduce with(Package errors): 2020.1.0a14, 2019.2.13f1, 2018.4.13f1, 2017.4.32f1
Note:
Reproduces with: MacOS
Doesn't Reproduce with: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
Resolution Note (2020.1.X):
The bug is obsolete. The Data Pipeline / Procedural Graph package does not work with Unity versions before 2020.3