Search Issue Tracker
Fixed in 1.0.0-preview.33, 2.0.0-preview.11
Votes
2
Found in [Package]
1.0.0-preview.13, 2.0.0-preview.10
Issue ID
1199682
Regression
No
SVG's Linear Gradient values aren't rendered in the Scene when using a specific order of linearGradient elements in the file
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Inspect the Scene View
Expected result: Both GameObjects("haunter_sulking_broken" and "haunter_sulking_working") are rendered the same
Actual result: "haunter_sulking_broken" GameObject's parts with the Gradient Style are rendered as white
Reproducible with: 2018.4.13f1, 2019.2.13f1, 2019.3.0b12, 2020.1.0a14 (1.0.0-preview.13, 2.0.0-preview.10)
Couldn't test with: 2017.4.35f1 (Package Manager does not exist)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Add comment