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Crash on UpdateAvatars when entering Play Mode
How to reproduce:1. In the attached project, open the "Start" scene2. Go into Play Mode3. If Unity didn't crash, exit Play Mode and ... Read more
[Oculus] Editor crash on UnityEngine.SubsystemBindings.DestroySubsystem ...
Reproduction steps:1. Open the attached user's project "VR Testing.zip"2. Connect Quest 1/2 with Oculus Link3. Enter and exit Play M... Read more
FilterValidIPAddresses() IP validation method is called when hosting ser...
Reproduction steps:1. Open the user's attached project2. Open Packages\\Addressables\\Editor\\HostingServices\\HostingServiceManager... Read more
FilterValidIPAddresses() IP validation method is called when hosting ser...
Reproduction steps:1. Open the user's attached project2. Open Packages\\Addressables\\Editor\\HostingServices\\HostingServiceManager... Read more
[URP]Skybox is rendered with the wrong winding order when the last objec...
Reproduction steps:1. Open the attached project "1358934Test.zip" from the google drive link2. Go to Assets/Scenes/"SampleScene"3. I... Read more
[MacOS] Replacing old build with development build fails with BuildFaile...
How to reproduce:1. Create new Project2. Open Build settings and build project3. Enable Development build4. Build player again (when... Read more
[macOS] [Mobile] Shader compilation is failed due to Invalid Bytecode er...
How to reproduce:1. Open the attached project "MacShaderCompilationIssue-2021.2.zip"2. Open Build Settings and change to Android pla... Read more
Font Face is switched with previously selected Font Asset when opened in...
How to reproduce:1. Open the attached project2. In the Project window, select Assets/FontAsset13. In the Inspector view, click "Upda... Read more
Root Motion is not properly inherited between animation playable outputs...
How to reproduce: 1. Open attached package in a new Unity project2. Open scene TimelineLayerMaskToController3. Enter play mode- Note... Read more
[Volumetric clouds] Very low camera far plane results in fog not being r...
Repro: 1. set camera far plane to 100m2. set volumetric clouds to non-local mode3. increase the fog density (reduce attenuation, or ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used