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Fixed
Fixed in 6000.1.0b7, 6000.2.0a4, 7000.0.0a20
Votes
0
Found in
2022.3.57f1
6000.0.37f1
6000.1.0b5
6000.2.0a2
Issue ID
UUM-96987
Regression
No
HDRP Water Surface underwater Collider bounds are calculated incorrectly when the Water Surface is rotated
Reproductions steps:
1. Open the attached “IN-94585.zip” project
2. Open the “OutdoorsScene”
3. Click on the “Pool” GameObject from the Hierarchy
4. Observe its Collider bounds
5. Click on the “Main Camera” GameObject from the Hierarchy
6. Observe how it is outside the “Pool” Collider in the Scene view
7. Observe the Game view
Expected result: The Camera is not rendering like it is underwater
Actual result: The Camera is rendering as it is underwater
Reproducible with: 2022.3.57f1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a2
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note:
- Also reproduces when navigating with the Scene view Camera next to the “Pool” GameObject
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