Search Issue Tracker
Fixed
Fixed in 1.3.X - Entities
Votes
1
Found in [Package]
1.3.9 - Entities
Issue ID
ECSB-1507
Regression
Yes
StableTypeHash values are inconsistent between TypeHash.Calculate and TypeManager.GetTypeInfo
Reproduction steps:
1. Open the attached "repro_IN-94633" project
2. Open the "Assets/Scenes/SampleScene.unity" Scene
3. Enter the Play Mode
4. Observe the Console
Expected result: "Hash1" and "Hash2" values are the same
Actual result: "Hash1" and "Hash2" values are different
Reproducible with: 1.3.9 (2022.3.57f1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a3)
Not reproducible with: 1.3.8 (2022.3.57f1)
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Note: Reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note (fix version 1.3.X - Entities):
This will be fixed in the next 1.3 release 1.3.10 or beyond.