Search Issue Tracker

By Design

Under Consideration for 6000.2.X, 6000.3.X

Votes

0

Found in

2022.3.57f1

6000.0.37f1

6000.1.0b5

6000.2.0a1

6000.3.0a1

Issue ID

UUM-96974

Regression

No

[SW-unity-6-1] The light flickers when “Alpha Blend” Overlap Operation is used

-

Steps to reproduce:
1. Open the attached "IN-93249" project
2. Open the "Main" Scene and enter Play mode
3. Move the character to the right until you reach a staircase
4. In the Hierarchy select Main → Lights → Crypt → Light Group - Entrance - 1 → Light Entrance GameObject
5. Change Overlap Operation from "additive" to "Alpha Blend"
6. Move the character around the entrance
7. Observe the Game view

Expected result: Light shines consistently
Actual result: Light turns on and off depending on your position near the entrance

Reproducible in : 2022.3.57f1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a1

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Note: Reproducible in Scene view as well

  1. Resolution Note:

    The lighting in the scene is order dependent if the blend mode changes to Alpha Blend. In the original Lost Crypt project, Light Group - Entrance 1 -> Light Entrance and Light Group - Entrance 2 -> Light Entrance are set to blend additively. As the blend mode is additive, the order doesn't matter as the results are added together. However, this is no longer true if set to Alpha Blend. The Light Order setting on the Light2D can be used to resolve the issue to ensure the draw order of the lights.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.