Search Issue Tracker
By Design
Votes
0
Found in
2022.2.4f1
2023.1.0b1
Issue ID
UUM-25816
Regression
No
New items are created and old ones remain in memory
How to reproduce:
1. Open the attached project ‘TreeViewBug.zip’
2. Open the Environment Layer Stack Window (Window>Environment>Tree View Test)
3. Repeatedly press the ‘Refresh Items' button
Expected result: No ‘alive’ items are logged in the Console
Actual result: 'Alive' items are logged in the Console
Reproducible with: 2022.2.4f1, 2023.1.0b1
Can’t test with: 2020.3.44f1, 2021.3.17f1 (Errors in the Console)
Reproduced on: macOS 13.0.1 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Resolution Note:
We have concluded that there is no memory leak. The memory can take some time to be reclaimed as is usually observed with the C# Garbage collector.