Search Issue Tracker

By Design

Votes

0

Found in

2021.3.47f1

2022.3.55f1

6000.0.34f1

6000.1.0b1

6000.2.0a1

Issue ID

UUM-92258

Regression

No

Decal colors change when the position space changes from World to Object and the decal is at the world center

-

How to reproduce:
1. Open the “IN-92381-IN-92381-DecalCoordBug.zip“ project
2. Open the “DecalCoordBug“ Scene
3. Open the “MyDecal“ Shadergraph alongside the Game view
4. Change field “World“ to “Object“ in the Shadergraph window > Position node > Space
5. Save the Shadergraph changes and observe the Game view

Expected result: The decal colors stay the same
Actual result: The decal colors change

Reproducible in: 2021.3.47f1, 2022.3.55f1, 6000.0.34f1, 6000.1.0b1

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested

Notes:
- The Decal object is the default, so the Object and World spaces should match
- In HDRP the faulty behavior can also be observed, but it seems that the “World“ Space has a different behavior compared to URP

  1. Resolution Note:

    Thank you for reporting this bug with detailed information. However, to project decals on Z+ like a spotlight, Unity rotates the decal projector by 90 degrees on the X-axis. The decal projector created by the editor menu item (Rendering/URP Decal Projector) is rotated by 90 degrees on X by default. In this project, the object position does not match the world position since the decal projector object's rotation is identity. So after reviewing it, we’ve confirmed that it's as designed.

    Again, thank you so much for taking the time to report this issue. If you come across anything else that seems like a bug in the future, please don’t hesitate to let us know again.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.