Search Issue Tracker

In Progress

Fix In Review for 3.1.3

Votes

0

Found in [Package]

3.1.2

Issue ID

CMCL-1633

Regression

No

The Decollider extension fails to pull the Camera out of all colliders when there are multiple obstacles between camera and target

Package: Cinemachine Classic

-

Reproduction steps:
1. Open the attached “IN-91580”
2. Open the “Assets/Shrunk/Scenes/CinemachineDecollider.unity” Scene
3. Enter Play mode
4. In Play mode, move near an obstacle and move camera so it will slide along the surface
5. Observe the Scene or Game view

Expected result: The camera is pulled out of all colliders
Actual result: The camera is pulled out of one collider but stays inside another object

Reproducible with: 3.1.0, 3.1.2 (2022.3.55f1, 6000.0.33f1, 6000.1.0b1)
Couldn’t test with: 3.1.0, 3.1.2 (2021.3.47f1) (Cinemachine 3 is not available)

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Note: Reproducible in the Player

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.