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[UNET] Objects with Spring Joint 2D and Network Identity are falling inf...
Reproduction steps: 1) Open attached project 2) Open "offline" scene 3) Start scene 4) Press "LAN Host(H)" button 5) Compare behavio... Read more
[Firefox] Releasing MMB/RMB outside the player does not register release
Reproduction steps: 1. Open the attached project 2. Attach "TestMouse" script to the Camera gameobject 3. Build the game on "Web Pla... Read more
[OSX][Chrome] Errors thrown on content load: bad name in getProcAddress
-e: there are errors thrown in Chrome (49) on OSX, no such errors in FF or with Chrome on Windows --same for 5.2, 5.3, 5.4, so it lo... Read more
Shadows get shifted and warped when using TextMesh Pro
How to reproduce: 1. Open attached project 2. Build to iOS and run on a Tablet device 3. Select one of the white squares next to th... Read more
[OpenVR] Spotlight clipping with Vive
1) download the attached project 2) Set up Vive, SteamVR, Etc 3) Ensure VR mode is enabled + OpenVR preffered SDK 4) Open 'SharedSh... Read more
[UI] [TEXT] When UI Text's width/height is not an even number text appea...
Reproduction steps: 1) Open "FuzzyTextWithRich" attached project 2) Open main scene 3) Compare both texts in Game View window Expec... Read more
Crash on SceneManager.UnloadScene in Player at GameObject::ActivateAwake...
How to reproduce: 1. Load the attached project 2. Build it for Windows Standalone 3. Start the exe 4. When the game loads, press "R"... Read more
FBX reimport crashes editor at AnimationCurveTpl
How to reproduce: 1. Open the attached project 2. Find the FBX "anm_werewolf_transform_wolf_to_human" file 3. Right click on it and ... Read more
Crash in SplatDatabase::GetBasemap() and assert errors appear after dele...
Prerequisites: Download 'The Wasteland' package from Asset Store (https://www.assetstore.unity3d.com/en/#!/content/48802). Steps to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes