Search Issue Tracker
Fixed
Fixed in 6000.1.0b6, 6000.2.0a4, 6000.3.X, 6000.3.0a1
Votes
0
Found in
6000.1.0b1
6000.2.0a1
6000.3.0a1
Issue ID
UUM-91835
Regression
No
Opening reference for any UI component redirects to a missing page
Steps to reproduce:
- Download 6000.1.0b1 build
- Create a 2D project
- Add any 2D object (for example "Circle") and select it
- Go to the "Inspector" window
- Click the"Add Component" button
- Find "UI" component
- From the results list select the "Button" component
- Click on the "Open Reference for Button" icon next to the "Button" component
Actual results: A website opens to a missing page - [https://docs.unity3d.com/6000.1/Documentation/Manual/script-Button.html.]
Expected results: A website opens with a valid page.
Reproducible with versions: 6000.1.0b1.
Not reproducible with versions: 6000.0.32f1, 2022.3.55f1.
Can’t test with versions: -
Tested on (OS): Apple M1 Max
Notes:
- This affects the next UI components:
** Dropdown - TextMeshPro -> [https://docs.unity3d.com/6000.1/Documentation/Manual/script-TMP_Dropdown.html;]
** Image -> [https://docs.unity3d.com/6000.1/Documentation/Manual/script-Image.html;]
** Mask -> [https://docs.unity3d.com/6000.1/Documentation/Manual/script-Mask.html;]
** Raw Image -> [https://docs.unity3d.com/6000.1/Documentation/Manual/script-RawImage.html;]
** Rect Mask 2D -> [https://docs.unity3d.com/6000.1/Documentation/Manual/script-RectMask2D.html;]
** And more others.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
Add comment