Search Issue Tracker
Fixed
Fixed in 6000.2.0a3
Votes
0
Found in
2021.3.47f1
2022.3.55f1
6000.0.33f1
6000.1.0a10
6000.2.0a1
Issue ID
UUM-91679
Regression
No
Model Importer Inspector values are not updated when extraExposedTransformPaths is modified by script
How to reproduce:
1. Open the attached “BoneExpose.zip” project
2. Open the “SampleScene”
3. In the Project window, select "Assets/basichuman.fbx"
4. Under the Rig tab, notice that no extra transforms are exposed under Extra Transforms to Expose
5. In the Hierarchy window, expand the "basichuman" GameObject
6. Notice only the "Cube” child object
7. From the Menu, run "Tools/Expose Hips and Neck"
8. Notice that “hips” and “neck” child objects appeared
9. In the Project window, select "Assets/basichuman.fbx" and navigate to the Rig tab again
10. Observe the Extra Transforms to Expose field
Expected result: “hips” and “neck” checkboxes are marked
Actual result: “hips” and “neck” checkboxes are empty
Reproducible in: 2021.3.47f1, 2022.3.55f1, 6000.0.33f1, 6000.1.0a10
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
Add comment