Search Issue Tracker

Won't Fix

Votes

0

Found in

2022.3.55f1

6000.0.32f1

6000.1.0a8

6000.2.0a1

6000.3.0a1

6000.4.0a1

Issue ID

UUM-91676

Regression

No

Burst compile error is thrown when the system contains Update System Group logic

-

Reproduction steps:
1. Open the attached “UpdateSystemGroup.zip” project
2. Open the “Assets/Code/ForceUpdateSystem.cs” file
3. Uncomment the 25 line
4. Save the file
5. Reimport the “Assets/Code/ForceUpdateSystem.cs” file (Right-click > Reimport)
6. Observe the Console window

Expected result: No errors are thrown
Actual result: “.\Library\PackageCache\com.unity.entities\Unity.Entities\WorldUnmanaged.cs(893,13): Burst error BC1006: The catch construction is not supported” error is thrown

Reproducible with: 2022.3.55f1, 6000.0.32f1, 6000.1.0a8
Couldn't test with: 2021.3.47f1 (Could not resolve compilation errors)

Reproducible on: Windows 11
Not reproducible on: No other environment tested

  1. Resolution Note:

    ComponentSystemGroup implements SystemBase, and is a managed system; it is therefore not possible to update it from Burst-compiled code. This is mainly for historical reasons, as system groups predate unmanaged systems. Unfortunately, there are no plans to change this in Entities 1.x, as this would be a breaking API change.

    One workaround in the meantime would be to call back out to a managed function from Burst, and update the system group from that managed function. Another would be to implement a simple unmanaged system group, which stores a NativeList<SystemHandle> and updates each list entry in turn.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.