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ShaderGraph Swizzle Node's color channels are not displayed as options w...
How to reproduce:1. Create an HDRP template project2. Create a "Lit Shader graph" e.g.3. Create a "Swizzle Node"4. Observe in the dr... Read more
Shaders imported from Blender break inside Unity
How to reproduce:1. Open the user's attached project2. Open the "Eye" Scene3. Observe the "Eye1 Variant" GameObject and "EyeFromBlen... Read more
[Profiler] Current frame button initially hides profile frame marker
How to reproduce:1. Open new Unity Project2. Enter Play Mode3. In Profiler window, stop recording after a few seconds4. In Profiler ... Read more
Soft particles rendering can break when an off-center projection matrix ...
How to reproduce:1. Open the attached project from "SoftParticlesClipPlaneError.zip"2. Enter Play Mode3. Observe the smoke particles... Read more
Multi-selected object LocalizedString values are overwritten when CanEdi...
Reproduction steps:1. Open the attached "Localization Multiple Objects Test.zip" project2. In the Project window, go to the "SampleO... Read more
[HDRP] Unable to remove custom pass item from Custom Pass Volume
Unable to remove the item from Custom Pass Volumes. When attempted to remove it only blinks blue 1) In any project add Custom Pass V... Read more
[ShaderGraph] Instances of SubGraph Nodes are not updated correctly when...
How to reproduce:1. Open a new URP project2. Create a new Shader Graph and Sub Graph3. Create two properties in the Blackboard of th... Read more
Profiler window can be shrunk to the point where some Top Menu options b...
How to reproduce:1. Create a new project2. Open the Profiler window3. Drag the right border of the Profiler window to shrink it4. Ob... Read more
Mouse Y coordinate is wrong on windowed fullscreen player using a resolu...
How to reproduce:1. Open the attached project (1345405.zip) and make sure the "SampleScene" is open2. Press "Ctrl+B" and select a bu... Read more
Shader.worldPosition interferes with drawing of the Shader when using Dr...
Reproduction steps:1. Open the user's attached project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Click on the "Use Matr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used