Search Issue Tracker
Fixed
Fixed in 6000.3.7f1, 6000.4.0b6, 6000.5.0a6
Votes
1
Found in
6000.0.29f1
6000.1.0a6
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-89085
Regression
No
D3D12 MainLight Shadowmap clear incorrectly when using UWP
How to reproduce:
1. Open the attached project "UWP shadow.zip"
2. Build And Run the project for UWP
3. Exit the Player
4. Run the Build with PIX for Windows
5. Take a GPU Capture
6. Open the GPU Capture in PIX
7. Select "FrameTime.GPU>ClearDepthStencilView"
8. Click on "Depth : _MainLightShadowmapTexture_1024x1024_Shadowmap : Depth" in the "OM" window
9. Click "Start Analysis"
Expected results: Shadow map is cleared
Actual results: Parts of the shadow map are not cleared
Reproducible with: 6000.0.29f1, 6000.1.0a6
Could not test with: 2021.3.46f1, 2022.3.53f1 (no RenderGraph)
Reproducible on: Windows 11 23H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PhysicsCommands::PhysX::CreateCharacterController when a Prefab containing a CharacterController Component is Instantiated with NaN position values
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
- Xcode crash on "AudioToolbox`AQ::API::V2Impl::AudioQueueProcessingTapGetSourceAudio" when repeatedly opening and closing video via AVPro Video's MTAudioProcessingTap on macOS 26.0+
- Burger button in the Multiplayer Play Mode window is not visible when using the Light theme
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
Resolution Note:
Fixed in 6000.5.0a6
Resolution Note (fix version 6000.5.0a6):
Fixed in 6000.5.0a6
Resolution Note (fix version 6000.4.0b6):
Fixed in 6000.4.0b6