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Fixed

Fixed in 6000.3.7f1, 6000.4.0b6, 6000.5.0a6

Votes

1

Found in

6000.0.29f1

6000.1.0a6

6000.2.0a1

6000.3.0a1

6000.4.0a1

6000.5.0a1

Issue ID

UUM-89085

Regression

No

D3D12 MainLight Shadowmap clear incorrectly when using UWP

DirectX12

-

How to reproduce:
1. Open the attached project "UWP shadow.zip"
2. Build And Run the project for UWP
3. Exit the Player
4. Run the Build with PIX for Windows
5. Take a GPU Capture
6. Open the GPU Capture in PIX
7. Select "FrameTime.GPU>ClearDepthStencilView"
8. Click on "Depth : _MainLightShadowmapTexture_1024x1024_Shadowmap : Depth" in the "OM" window
9. Click "Start Analysis"

Expected results: Shadow map is cleared
Actual results: Parts of the shadow map are not cleared

Reproducible with: 6000.0.29f1, 6000.1.0a6
Could not test with: 2021.3.46f1, 2022.3.53f1 (no RenderGraph)

Reproducible on: Windows 11 23H2
Not reproducible on: No other environment tested

  1. Resolution Note:

    Fixed in 6000.5.0a6

  2. Resolution Note (fix version 6000.5.0a6):

    Fixed in 6000.5.0a6

  3. Resolution Note (fix version 6000.4.0b6):

    Fixed in 6000.4.0b6

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