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LightProbes.needsRetetrahedralization doesn't get invoked in IL2CPP builds
How to reproduce:1. Open the user's attached project2. Build the project3. Observe the build4. Wait until two cubes appear in the Sc... Read more
Camera.RenderToCubemap is inversed when using RenderTextureDescriptor
How to reproduce:1. Open the attached project "rendercubemap_descriptor.zip"2. Open Assets/scene.unity3. Select "BugRepro" in the Hi... Read more
Misleading shader compilation logging message
When doing the player build, a log appears in the Editor log that informs about the progress. The log says something like "[ 60s ] c... Read more
[Input System] Gamepad is not recognized when it is connected during spl...
How to reproduce:1. Open the user's attached project "NewInputTest.zip"2. In File > Build Settings, make sure that Target Platfor... Read more
[HDRP] One probe in HDRP template does not bake properly
Unsure why but there is one probe that has to be manually rebaked. If possible we should look into how is this one special or simply... Read more
Input in Standalone player is one or few frames behind when vSynch mode ...
Steps to reproduce:1. Open user's attached project "VsyncBugRepro.zip"2. Build a Standalone build3. Press "Down" arrow key (This set... Read more
Changes made to the Background Tasks window size are reverted after open...
How to reproduce:1. Create a new Unity project with the HDRP template2. Go Window -> Rendering -> Lighting3. Scroll down to th... Read more
Font Asset created via Font Asset Creator results in corrupted Asset tha...
Reproduction steps:1. Open the attached project "1334048.zip"2. In the top toolbar open Window/Text/Font Asset Creator3. Drag font "... Read more
[Android][iOS][Input System] Double-tap is not detected on some devices
How to reproduce it:1. Open the user's attached project2. Build and Run the project on the device3. Double-click on the screen4. Obs... Read more
[XR SDK] Shadow is displayed inconsistently between right and left eye w...
Reproduction steps:1. Open the attached project ("1338621R.zip")2. Open the "ShadowBug" scene3. Enter Play mode Expected result: Sha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used