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API for environmentMIS property in LightingSettings is not exposed
environmentMIS property in LightingSettings is not exposed to public scripting API. The user would expect to be able to modify this,... Read more
LocationService does not ask user for permission to retrieve geolocation...
How to reproduce:1. Open the attached project "GeolocationWebGL.zip"2. Switch Platform to WebGL3. Build And Run Expected result: Per... Read more
[XR][OpenXR] A black background is rendered in HMD when using Solid Colo...
Reproduction steps:1. Open the user's attached "XR Plugin Testing.zip" project2. Load the "Main" scene3. Enter Play mode4. Observe t... Read more
[macOS] Value is not updated in the Inspector when pasting an array element
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Project Window, select the "Foo" Asset3. In the... Read more
[General] [Windows] InputSystem InputAction.GetBindingDisplayString does...
How to reproduce:1. Install English and Russian language packs to Windows2. Open the attached project "InputSystemKeyboards.zip"3. C... Read more
"floating point division by zero" warning is thrown when a Sample Gradie...
How to reproduce:1. Open the user's attached "Testing Shader.zip" project2. Selected the "BuggedShader" Shader Graph3. Observe the I... Read more
[Mac] Device Simulator simulates input in a wrong position
How to reproduce:1. Open the attached project "DS-Test-Project.zip"2. Open HomeScene (Assets > Scenes > HomeScene in the Proje... Read more
Editor crashes at "vk_optimusGetDeviceProcAddr" when opening multiple Ed...
How to reproduce:1. Create a new HDRP project and close the Editor2. Go to the project's directory3. Make 20 copies of the project's... Read more
ForcedScopedThreadAttach error is thrown when sending a UnityWebRequest ...
Reproduction steps:1. Open the user's attached project2. Open scene "SampleScene"3. Enter Play Mode4. Click the "Send UnityWebReques... Read more
Not possible to determine if a keyword is disabled in a variant used for...
The current API for stripping shader variants provides a set of keywords enabled for a particular variant and the shader, which can ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used