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Duplicate

Fixed in 2019.3

Votes

8

Found in

2019.3.0a12

2020.1.0a1

Issue ID

1179114

Regression

Yes

Canvas' children scale when GameObjects are being selected in the Hierarchy

uGUI

-

How to reproduce:
1. Open user's attached 'Canvas Problems.zip' project
2. Open SampleScene
3. Select Image GameObject in the Hierarchy

Expected result: Canvas' children do not scale
Actual result: Canvas' children scale

Reproducible with: 2019.3.0a12, 2020.1.0a1
Not reproducible with: 2017.4, 2018.4, 2019.2, 2019.3.0a11

Note:
- a visual issue, Transform Scale property remains unchanged
- the issue is also reproducible when resizing/moving the Editor Window, moving GameObjects around

  1. Response avatar

    Resolution Note (fix version 2020.1):

Comments (5)

  1. 7ee34742647d3b6d24135baac2020e7e?d=mm

    gonek1

    Oct 18, 2019 01:12

    Can confirm this is still an issue in 2019.3.0b7

  2. Ff624cf29e01df743d803d96afc7b05d?d=mm

    sharkapps

    Sep 25, 2019 16:08

    Can confirm same issue reproduces for me on Windows Editor 2019.3.0b4.

    A workaround I found is to make the Game window floating, so that it stays a constant size. That way when you are editing the UI in the scene view, everything won't be jumping around and it is managable.

  3. B275d6d9a071fc3dffe7638286285b9c?d=mm

    mark-007

    Sep 25, 2019 13:59

    Still an issue in 2019.3.0b4.

    Also when pressing play all canvas objects appear to scale far larger until play starts, whereas when selecting objects in the Hierarchy UI objects scale smaller than they really are. Mouseover of the canvas brings them back to normal scale (but sometimes only temporarily).

    This issue makes it rather difficult to design UI's in the editor and certainly needs fixing.

  4. 9940936a624b68f3f986bfac01c1e363?d=mm

    mdooneymill

    Sep 11, 2019 09:19

    Can confirm this is still an issue in 2019.3.0b3

  5. F70522bd9e52ab6104ee1019af46f450?d=mm

    KruxZhlajfa

    Sep 04, 2019 10:48

    I can confirm this, I got the same issue in 2019.3.0b1

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