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GameObject reference in a Script Component becomes missing when unpackin...
How to reproduce:1. Open the “PrefabVariantBug.zip“ project2. Open the “SampleScene“3. Select the “Reference” GameObject in the Hier... Read more
Project Settings vertical separator position is not synchronized with th...
How to reproduce:1. Create and open a new project2. Open the “Project Settings“ in (Edit > Project Settings) in the Toolbar3. Cli... Read more
[Android] Crash when using xxHash3 and targeting the ARMv7 Architecture ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Observe the Player E... Read more
Select Preset "None" icon changes after switching tabs
Steps to reproduce: Open any project. Click on any item in Hierarchy to view in the inspector. Click on the Select Preset (looks lik... Read more
Editor glitches and becomes unresponsive when AR Foundation Simulator's ...
Reproduction steps:1. Open the attached “ArchiveXR“ project2. Select the Museum > Museum_69ftx48ft environment and enable it by c... Read more
Audio is paused when the Player is minimized and Application.runInBackgr...
How to reproduce:1. Open the attached project "audio-disappears-when-minimized.zip"2. Build And Run the project for UWP3. Minimize t... Read more
[Mobile] Shader.WarmupAllShaders takes from 0.8s to 1.5s longer on 2022....
Steps to reproduce:1. Open the attached user's project "ShaderWarmup2022.zip"2. Switch to Android and build3. Once application launc... Read more
[Player Settings][iOS][tvOS] Inactive Simulator Architecture options in ...
Steps to reproduce: 1. Create a new project 2. Open File > Build Profiles and add a new iOS or tvOS Build Profile 3. Select the a... Read more
"Update() can not take parameters" error is thrown when implementing Lat...
Reproduction steps:1. Open the attached “MonoMethodsSO” project2. Observe the Console logs Expected Result: No errors are thrownActu... Read more
HDR color values set with MaterialPropertBlock.SetColor are incorrect wh...
Steps to reproduce:1. Open the “BugCheck” project2. Open the “MPB_Test” scene3. Enter Play Mode4. Open the Frame Debugger Window5. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled