Search Issue Tracker
Won't Fix
Votes
4
Found in
2019.2.0a1
2019.2.0f1
2019.3.0a1
2020.1.0a1
Issue ID
1177585
Regression
No
[UNET] ping.DestroyPing does not work resulting in increasing ping delay
How to reproduce:
1. Open attached project "TrackerReg.zip" and scene "Main"
2. Enter Play mode
3. In Game view, click "refresh" button(Green button top-right corner)
4. Repeat step 3 a few times after refreshing is done (refresh is done when "247" in Console window is printed out)
5. Observe the time it takes to complete the refresh
Expected result: pinging takes the same amount of time between the refreshes. After each refresh click the ping.DestoryPing removes all the previous pinging
Actual result: pinging takes a lot more time after continues refresh button clicking
Reproducible with: 2019.2.2f1, 2019.3.0a12, 2020.1.0a1
Could not test with 2019.1 and older due to Canvas breaking and Package Manager errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment