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Won't Fix
Votes
4
Found in
2019.2.0a1
2019.2.0f1
2019.3.0a1
2020.1.0a1
Issue ID
1177585
Regression
No
[UNET] ping.DestroyPing does not work resulting in increasing ping delay
How to reproduce:
1. Open attached project "TrackerReg.zip" and scene "Main"
2. Enter Play mode
3. In Game view, click "refresh" button(Green button top-right corner)
4. Repeat step 3 a few times after refreshing is done (refresh is done when "247" in Console window is printed out)
5. Observe the time it takes to complete the refresh
Expected result: pinging takes the same amount of time between the refreshes. After each refresh click the ping.DestoryPing removes all the previous pinging
Actual result: pinging takes a lot more time after continues refresh button clicking
Reproducible with: 2019.2.2f1, 2019.3.0a12, 2020.1.0a1
Could not test with 2019.1 and older due to Canvas breaking and Package Manager errors
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