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Votes

1

Found in

2017.4.0f1

2018.3.0a1

2019.1.0a1

2019.1.14f1

2019.2.0a1

2019.3.0a1

2020.1.0a1

Issue ID

1177636

Regression

No

Cannot change the font size of Text Mesh to zero when using a non-dynamic font

Text

-

How to reproduce:
1. Open user's attached project ("BugDemo.zip") using the EnvIronman VM (more information in Edit)
2. Open the sample scene
3. Select the New Text GameObject in the Hierarchy
4. Change the Font Size field to 0 and press enter

Expected result: The Font Size field is set to 0
Actual result: The Font Size field is set to 1

Reproducible with: 2017.4.32f1, 2018.4.7f1, 2019.1.14f1, 2019.2.2f1, 2019.3.0a12, 2020.1.0a1

Notes:
The issue is more severe as changing the Text field of the Text Mesh component will throw Console warnings if the Font Size is not 0.

  1. Response avatar

    Resolution Note (fix version ):

    The Legacy TextMesh component has always had this limitation where the font must be set to Dynamic to enable changing the point size. When the font is set to Unicode or other modes, the only point size available is the point size specified in the Font Importer.

    This behavior is by design and we strongly recommend the user migrate to TextMesh Pro which provides all the functionality of the legacy TextMesh and much more.

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